Collectible miniatures • chess-like tactics • resource economy

Documenting Navia Dratp for a future Python game.

This project hub organizes the available rules, community FAQ notes, battle-piece references, gallery material, and a living development roadmap for a digital Navia Dratp recreation with AI opponents.

Rulebook cover

Source imagery rendered from the uploaded rulebook cover.

7×7Battlefield grid where Navia, Gulled, and Maseitai maneuver.
60Gyullas required for an economic Navia Dratp victory.
4Primary win paths: capture Navia, Navia Dratp, Navia Goal, or surrender.

Project focus

The website is structured as a playable-design reference and Python development project tracker.

Core concept
Navia Dratp combines chess-like movement, Shogi-like summoning/re-entry ideas, miniature-specific powers, and a resource system called Gyullas. The digital project should preserve those tactical layers before adding automation or AI.
Game pillars
Tactical grid movementPiece-specific movement compassDratp powersGyullas economySummoningMultiple win conditions
The implementation plan
Working on the rules engine first, then a validation test suite, then a simple UI, then AI. The AI should only make decisions through legal moves generated by the engine.